Gray & Ike Mayorka (Pick & Fingers)

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Gray & Ike Mayorka (Pick & Fingers)

Mensaje  Heryx el Sáb Nov 05, 2016 6:25 pm

GRAY MAYORKA (PICK) PL10

ABILITIES
- Strength: 1
- Stamina: 5
- Agility: 2
- Dexterity: 4
- Fighting: 5
- Intellect: 1
- Awareness: 2
- Presence: 0
40PP

ADVANTAGES:
- Connected
- Evasion
- Fearless
- Improved Iniciative
- Defense Roll 4
- Languages (English)
- Luck
- Second Chance (Mind Control)
- Set-Up
- Sidekick 25
- Teamwork
38 PP

POWERS:
- Twins Headset 1PP
Comunication 3 (+3PP)
Limited 1 (With Fingers Only -1PP)
2PP - Removable -1PP


- Quick Change 1PP
Feature 1 (+1PP)

- Synced Start 1PP
Feature 1 (+1PP)
If Pick and Fingers are near one each other, their
initiative is the average of them both rounding up.

- Immunity 15PP
Electricity (+10PP)
Sound (+5PP)

- Twin Flash 1PP
Speed 3 (+3PP)
Limited 2 (Only while is in contact with Fingers -2PP)

- Twin Static: Array 10PP
* Static Punch 9PP (Electricity)
Close Damage 10 (+10PP)
Limited 1 (When near to Fingers) (-1PP)
Strenght Based
Description: He can charge his hands with static
electricity when he is close to his Twin, and deal
damage by hitting the target.

* Electric Arc 9PP (Electricity)
Damage 2 (+2PP)
Affliction 3 (+3PP)
Ranged 5 (Dazed, Stunned, Paralized) (+5PP)
Limited 1 (When near to Fingers) (-1PP)
Description: By charging his body with static electricity,
being close to his twin, he can direct that energy to his
target.
29PP

POWER PRO INSTRUMENT (GUITAR):
- Enhanced Advantages 2PP
*Fascinate
*Improved Defense

- Hyper Charged Instrument: Array 18PP
* Static Barrage 14PP (Electricity)
Burst Area 7 (+7PP)
Damage 7 (+7PP)
Description: By playing fast notes, the instrument is
charged with static electricity and all this energy is
drained to earth around the player.

* Energy Blast 14PP (Electricity)
Ranged 7 (+7PP)
Damage 7 (+7PP)
Description: The player can direct and shoot an energy
blast from the neck of the Instrument.

* High Volume Riffs 15PP (Sound)
Cone Area 5 (+5PP)
Affliction 5 (+5PP)
Cumulative 5 (Resisted by Fortitude. Dazed, Stunned, Paralized) (+5PP)
Description: Turning up the volume and playing some
power chords, the instrument may produce a strong and
unbearable sound that can afflict whoever is in his
effect field.

* Sonic Boom 14PP (Sound)
Cone Area 7 (+7PP)
Damage 7 (+7PP)
Description: A sonic explosion caused by a high volume
chord play.
20PP - Removable 5PP = 15PP

SKILLS:
- Athletics: 5 (+1 Strengh) = 6
- Expertise - Music: 7 (+1 Intelect) = 8
- Insight: 4 (+2 Awareness) = 6
- Perception: 4 (+2 Awareness) = 6
10PP

OFFENSE:
- Initiative 6 (+4 Improved Initiative)
- Static Punch: Close Range (d20 + 5 Fighting) ; Damage 10 + 1 Str
- Electric Arc: Ranged (d20 + 4 Dexterity) ; Damage 2
- Static Barrage: Burst Area ; Damage 7
- Energy Blast: Ranged (d20 + 4 Dexterity) ; Damage 7
- Sonic Boom: Cone Area ; Damage 7


DEFENSE:
- Dodge: 9 (Agility 2) 7 ranks
- Parry: 9 (Fighting 5) 4 ranks
- Toughness: 9/5* (Stamina 5) 0 ranks
- Will: 8 (Awareness 2) 6 ranks
- Fortitude: 6 (Stamina 5) 1 ranks
*Without Defense Roll
18 PP

POWER POINTS:
- Abilities: 40PP
- Advantages 38PP
- Defenses: 18PP
- Powers: 29PP - Power Pro Instrument: 15PP
- Skills: 10PP
Total: 150PP

--------------------------------------------------------------------

IKE MAYORKA (FINGERS) (Sidekick 25 - 125PP)

ABILITIES
- Strength: 1
- Stamina: 5
- Agility: 2
- Dexterity: 4
- Fighting: 5
- Intellect: 1
- Awareness: 2
- Presence: 0
40PP

ADVANTAGES:
- Connected
- Evasion
- Fearless
- Improved Iniciative
- Defense Roll 4
- Languages (English)
- Luck
- Second Chance (Mind Control)
- Set-Up
- Teamwork
13 PP

POWERS:
- Twins Headset 1PP
Comunication 3 (+3PP)
Limited 1 (With Pick Only -1PP)
2PP - Removable -1PP


- Quick Change 1PP
Feature 1 (+1PP)

- Synced Start 1PP
Feature 1 (+1PP)
If Pick and Fingers are near one each other, their
initiative is the average of them both rounding up.

- Immunity 15PP
Electricity (+10PP)
Sound (+5PP)

- Twin Flash 1PP
Speed 3 (+3PP)
Limited 2 (Only while is in contact with Pick -2PP)

- Twin Static: Array 10PP
* Static Punch 9PP (Electricity)
Close Damage 10 (+10PP)
Limited 1 (When near to Pick) (-1PP)
Strenght Based
Description: He can charge his hands with static
electricity when he is close to his Twin, and deal
damage by hitting the target.

* Electric Arc 9PP (Electricity)
Damage 2 (+2PP)
Affliction 3 (+3PP)
Ranged 5 (Dazed, Stunned, Paralized) (+5PP)
Limited 1 (When near to Pick) (-1PP)
Description: By charging his body with static electricity,
being close to his twin, he can direct that energy to his
target.
29PP

POWER PRO INSTRUMENT (BASS):
- Enhanced Advantages 2PP
*Fascinate
*Improved Defense

- Hyper Charged Instrument: Array 18PP
* Debilitating Resonance 16PP (Sound)
Weaken 8 (+8PP)
Cone Area 8 (+8PP)
Fingers provokes a powerfull acoustic waves which
frequences are under audible spectrum concentred
in a short area. This may cause who is in the effect
area feels weakening, nausea and at least headache.

* Acoustic Levitation 16PP (Sound)
Move Object 4 (8PP)
Damaging 4 (4PP)
Subtle 4 (4PP)
Fingers may suspend matter in a medium by using
acoustic radiation pressure from intense sound waves
in the medium.

* Energy Blast 16PP (Electricity)
Ranged 8 (+8PP)
Damage 8 (+8PP)
Description: The player can direct and shoot an energy
blast from the neck of the Instrument.
20PP - Removable 5PP = 15PP

SKILLS:
- Athletics: 5 (+1 Strengh) = 6
- Expertise - Music: 7 (+1 Intelect) = 8
- Insight: 4 (+2 Awareness) = 6
- Perception: 4 (+2 Awareness) = 6
10PP

OFFENSE:
- Initiative 6 (+4 Improved Initiative)

DEFENSE:
- Dodge: 9 (Agility 2) 7 ranks
- Parry: 9 (Fighting 5) 4 ranks
- Toughness: 9/5* (Stamina 5) 0 ranks
- Will: 8 (Awareness 2) 6 ranks
- Fortitude: 6 (Stamina 5) 1 ranks
*Without Defense Roll
18 PP

POWER POINTS:
- Abilities: 40PP
- Advantages 13PP
- Defenses: 18PP
- Powers: 29PP - Power Pro Instrument: 15PP
- Skills: 10PP
Total: 125PP
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Heryx

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