Reigar (Bárbaro, enano)

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Reigar (Bárbaro, enano)

Mensaje  Heryx el Jue Feb 23, 2017 7:24 pm

NAME: Reigar Rockfist
RACE: Dwarf (Humanoid)
CLASS: Barbarian 1
EXP: 0/1000
F. CLASS: Barbarian (+1HP, +0 Skill)
ALIGN: Chaotic Good
AGE: 52 years
HEIGHT: 3ft 13in
WEIGHT: 178lbs
SIZE: Medium (No size bonus or penalties to AC or Attack Rolls)

ABILITIES
-STRENGTH (STR): 17 = 17 (+3)
-DEXTERITY (DEX): 14 = 14 (+2)
-CONSTITUTION (CON): 16 + 2 = 18 (+4)
-INTELIGENCE (INT): 13 = 13 (+1)
-WISDOM (WIS): 11 + 2 = 13 (+1)
-CHARISMA (CHA): 12 - 2 = 10 (+0)
SPEED: 30fts
LANGUAGES: Common, Dwarven, Gnome

SKILLS
- Acrobatics (Dex) C = 8
- Climb (Str) C =
- Craft [Weapons] (Int) C = 7
- Handle Animal (Cha) C
- Intimidate (Cha) C = 6
- Knowledge [Nature] (Wis) C
- Perception (Wis) C = 7
- Ride (Dex) C
- Survival (Wis) C = 7
- Swim (Str) C

DEFENSE
HP: 16 + 1 = 17
AC: 16
REFLEX: +2
FORTITUDE: +6
WILL: +1

OFENSE
BAB: +1
MELEE: +3
Unarmed 1d3 crit. x2 Nonletal
Dagger 1d4 crit. 19-20/x2 P/S
Greatsword 2d6 crit. 19-20/x2 S
 
MONEY: 34g 1sp 9cp

FEATURES:
- Darkvision: Dwarves can see in the dark up to 60ft
- Defensive Training: +4 dodge bonus to AC against monsters of giant subtype
- Greed: +2 racial bonus on Appraise skill checks to determine the price of nonmagical goods that contains precious metals or gemstones.
- Hatred: +1 bonus on attack rolls agains orc and goblinoid subtypes.
- Hardy: +2 racial bonus on saving throws agains poison, spell, and spell-like abilities.
- Stability: +4 racial bonus to Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
- Stonecunning: +2 bonus on Perception checks to potencially notice unusual stonework, such traps and hidden doors located in stone walls or floors.
- Weapon familiarity (Treat any weapon with the word "Dwarf" in its name as a marcial weapon)
- Slow and Steady: Base speed of 20ft, their speed is not modified by armor or emcumbrance.
- Fast Movement (Ex): A barbarian’s land speed is faster than the norm for her race by +10 feet.
This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load.
Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.
This bonus stacks with any other bonuses to the barbarian’s land speed.
- Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess.
Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier.
At each level after 1st, she can rage for 2 additional rounds.
Temporary increases to Constitution, do not increase the total number of rounds that a barbarian can rage per day.
A barbarian can enter rage as a free action.
The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves.
In addition, she takes a –2 penalty to Armor Class.
The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear
when the rage ends and are not lost first like temporary hit points.
While in rage, a barbarian cannot use any Charisma, Dexterity, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride).
While in rage, a barbarian cannot use any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage.
A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat.
If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

FEATS:
- Weapon Proficiency (Battleaxe, Heavy Picks, Warhammer, Simple Weapons, Marcial Weapons)
- Armor Proficiency (Light armor, Medium Armor)
- Shield Proficiency
- Power Attack (Trade melee attack bonus for damage)


EQUIPMENT:
- Dagger 2gp
Dmg: 1d4
Critical: 19-20/x2
Weight: 1lbs
Type: Piercing or Slashing

- Greatsword 50gp
Dmg: 2d6
Critical: 19-20/x2
Weight: 8lbs
Type: Slashing

- Hide 15gp
Armor Bonus: +4
Max Dex Bonus: +4
Weight: 25lbs

- Backpack 2gp 2lbs
- Flint and Steel 1gp
- Torch 1cp 1lbs
- Oil (1-pint flask) 1sp 1lbs
- Waterskin 1gp 4lbs
- Trail of rations 5sp 1lbs
- Traveler's Outfit 1gp 5lbs
- Common Wine (pitch) 2sp 6lbs
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Heryx

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Fecha de inscripción : 09/09/2016
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