Halfling Rogue

Ver el tema anterior Ver el tema siguiente Ir abajo

Halfling Rogue

Mensaje  Admin el Lun Mar 20, 2017 11:15 pm

RACE Halfling (Humanoid)
LEVEL Rogue 1
EXP 0/1000
F.CLASS Rogue (+1HP, +0Skill)
ALIGN Chaotic good
A good person, but not by belief, it's his nature
Always tries to do what he wants, but without care or respect for the rules

AGE 22
HEIGHT 2ft. 12in.
WEIGHT 32lbs.

ABILITIES
STR 13-2 11 +0
DEX 17+2 19 +4
CON 12 12 +1
INT 15 15 +2
WIS 12 12 +1
CHA 12+2 14 +2

INIT +4

SIZE Small +1 size bonus to AC, a +1 size bonus on attack rolls
–1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense
+4 size bonus on Stealth checks.
SPEED Land 20ft

SPEAK Common, Halfling, Goblin

SENSES

DEFENSE
HP 9 +1 = 10
AC 10+3 +4+1 = 18
FF AC 10+3 -- = 13
To AC 10-- +4+1 = 15
CMD 10+0 +0+4-1 = 13 (CMD = 10 + BAB + STR + DEX + size modifier)
Fort +0+1 +1 = +2
Ref +2+1 +4 = +7
Will +0+1 +1 = +2
+2 racial bonus on all saving throws against fear

ARMOR AC MaxDEX ACP SpellF Speed
Studded leather +3 +5 –1 15% 20ft.

OFFENSE
BAB +0
CMB +0-1 +0 = -1 (CMB = BAB + size modifier + STR)
Melee +0+1 +0 = +1
Melee +0+1 +4 = +5 (Weapon finesse)
Ranged +0+1 +4 = +5

Unarmed +5 1d2 B, nonlethal
Dagger +5 1d3 19/×2 P/S
Rapier +5 1d4 18/×2 P
Sap +5 1d4 20/×2 B, nonlethal

Dagger (Thrown) +5 1d3 19/×2 10 ft. P/S

SKILLS BONUS ACP RANKS TOTAL (8+INT)
Acrobatics +4+2+3 -1 1 9
Appraise +2 +C 2
Bluff +2 +C 2
Climb +0+2+3 -1 1 5
Craft +2 +C 2
Diplomacy +2 +C 2
Disable Device +4 +3 -1 1 7
Disguise +2 +C 2
Escape Artist +4 +3 -1 1 7
Fly +4 -1 3
Handle Animal +2 2
Heal +1 1
Intimidate +2 +C 2
Know Arcana +2 2
Know Dungeoneering +2 +3 1 6
Know Engineering +2 2
Know Geography +2 2
Know History +2 2
Know Local +2 +C 2
Know Nature +2 2
Know Nobility +2 2
Know Planes +2 2
Know Religion +2 2
Linguistics +2 +C 2
Perception +1+2+3 1 7
Perform +2 +C 2
Profession +1 +C 1
Ride +4 -1 3
Sense Motive +1 +3 1 5
Sleight of Hand +4 +3 -1 1 7
Spellcraft +2 2
Stealth +4+4+3 -1 1 11
Survival +1 1
Swim +0 +3 -1 1 3
Use Magic Device +2 +C 2

FEATURES
Weapon familiarity
Treat any weapon with the word “halfling” in its name as a martial weapon.
Sneak Attack 1d6
The attacks deals extra damage anytime the target would be denied a DEX bonus to AC
(whether the target actually has a Dexterity bonus or not)
or when the rogue flanks her target.
A critical hit with a sneak attack, this extra damage is not multiplied.
Ranged attacks can count as sneak attacks only if the target is within 30 feet.
Only with a weapon that deals nonlethal damage, a sneak attack that deals nonlethal damage.
Must be able to see the target well enough to pick a vital spot and be able to reach it.
Cannot sneak attack while striking a creature with concealment.
Trapfinding
Add LVL/2 (minimum 1) to Disable Device skill checks and Perception checks to locate traps
Can use Disable Device to disarm magic traps.

FEATS
Weapon proficiency (Simple)
Weapon proficiency (Hand crossbow, rapier, sap, shortbow, short sword)
Armor proficiency (Light)
Weapon Finesse
With a light weapon, rapier, whip or spiked chain
You may use your Dexterity modifier instead of your Strength modifier on attack rolls.
If you carry a shield, its armor check penalty applies to your attack rolls.
Natural weapons are considered light weapons.

MONEY 27gp
EQUIPMENT
Explorer’s outfit 4lbs.
Backpack 1lbs.
Pouch belt 1/2lbs.
Thieves’ tools 1lb.
Mirror, small steel 1/2lbs.
Flint and Steel -
Waterskin 2lbs.
Rations (2x) 1lbs.

Studded leather +3 +5 –1 15% 20ft. 10lbs.

Dagger (6x) 1d3 19/×2 10 ft. 3lbs. P/S
Rapier 1d4 18/×2 1lbs. P
Sap 1d4 20/×2 1lbs. B, nonlethal
----------------------------------------------------------------------------
25lbs. TOTAL

CARRYING CAPACITY
LIGHT MEDIUM HEAVY
0-28 29-57 58-86lbs.
avatar
Admin
Admin

Mensajes : 644
Fecha de inscripción : 09/09/2016

Ver perfil de usuario http://dadosderol.forovenezuela.net

Volver arriba Ir abajo

Ver el tema anterior Ver el tema siguiente Volver arriba

- Temas similares

 
Permisos de este foro:
No puedes responder a temas en este foro.