Sicil Qualin (Semi-elfo, Pícaro)

Ver el tema anterior Ver el tema siguiente Ir abajo

Sicil Qualin (Semi-elfo, Pícaro)

Mensaje  Heryx el Sáb Mayo 20, 2017 4:41 pm

NAME Sicil Qualin
RACE Halfelf (Humanoid)
LEVEL Rogue 1
EXP 0/1000
F.CLASS Rogue/Fighter (+1HP, +0Skill)
ALIGN Chaotic neutral
He is an individualist first and last. He values his
own liberty but doesn’t strive to protect others’ freedom.
He avoids authority, resents restrictions, and
challenges traditions.

AGE 22
HEIGHT 6ft 4in
WEIGHT 180lbs

ABILITIES Base Race Total Ablt Bonus
STR 10 10 +0
DEX 16 + 2 18 +4
CON 12 12 +1
INT 14 14 +2
WIS 10 10 +0
CHA 12 12 +1

INIT +4

SIZE Medium No bonuses or penalties due to their size

SPEED Land 30ft

SPEAK: Common, Elven, Sylvan, Gnome

SENSES:
Low-Light Vision (Ex):
Halfelves can see twice as far as humans in conditions of dim light.

DEFENSE
HP CON Bonus Total
HP 8 +1 +1 = 10

Base ABLT Bonus Total
AC 10 +4 +3 = 17 (10 + Dexterity modifier + Armor bonus)
FF AC 10 -- +3 = 13 (10 + Armor bonus)
To AC 10 +4 -- = 14 (10 + Dexterity modifier)
CMD 10+0 +0+4 = 14 (CMD = 10 + BAB + STR + DEX + size modifier)
Fort +0 +1 = +1
Ref +2 +4 = +6
Will +0 +0 = +0
+2 racial bonus on all saving throws against enchantmet spells and effects

ARMOR AC MaxDEX ACP SpellF Speed
Studded leather +3 +5 –1 15% 30ft.

OFFENSE
BAB +0
CMB +0 +0 = +0 (CMB = BAB + size modifier + STR)
Melee +0 +0 = +0
Melee +0 +4 = +4 (Weapon finesse: light weapon, rapier, whip or spiked chain)
Ranged +0 +4 = +4

Unarmed +4 1d3 B, nonlethal
Dagger +4 1d4 19/×2 P/S
Rapier +4 1d6 18/×2 P
Sap +4 1d6 20/×2 B, nonlethal

Dagger (Thrown) +4 1d4 19/×2 10 ft. P/S

SKILLS Ranks Bonus ACP Class B. UT Total
Acrobatics (DEX) C +1 +4 +3 -1 +3 YES 10 (Skill Focus)
Appraise (INT) C +2 YES 2
Bluff (CHA) C +1 +1 +3 YES 5
Climb (STR) C +1 +0 -1 +3 YES 3
Craft (INT) C +1 +2 +3 YES 6
Diplomacy (CHA) C +1 YES 1
Disable Device (DEX) C +1 +4 -1 +3 7
Disguise (CHA) C +1 YES 1
Escape Artist (DEX) C +1 +4 -1 +3 YES 7
Fly (DEX) +4 -1 YES 3
Handle Animal (CHA) +1 1
Heal (WIS) +0 YES 0
Intimidate (CHA) C +1 YES 1
Know Arcana (INT) +2 2
Know Dungeoneering (INT) C +1 +2 +3 8
Know Engineering (INT) +2 2
Know Geography (INT) +2 2
Know History (INT) +2 2
Know Local (INT) +2 2
Know Nature (INT) +2 2
Know Nobility (INT) +2 2
Know Planes (INT) +2 2
Know Religion (INT) +2 2
Linguistics (INT) C +2 2
Perception (WIS) C* +1 +0 +2 +3 YES 6 (Keen Senses)
Perform (CHA) C +1 YES 1
Profession (WIS) C +0 0
Ride (DEX) +4 -1 YES 3
Sense Motive (WIS) C +0 YES 0
Sleight of Hand (DEX) C +1 +4 -1 +3 7
Spellcraft (WIS) +0 0
Stealth (DEX) C +1 +4 -1 +3 YES 7
Survival (WIS) +0 YES 0
Swim (STR) C +0 -1 YES -1
Use Magic Device (CHA) C +1 1

FEATURES
Weapon familiarity
Treat any weapon with the word “elven” in its name as a martial weapon.
Sneak Attack 1d6
The attacks deals extra damage anytime the target would be denied a DEX bonus to AC
(whether the target actually has a Dexterity bonus or not)
or when the rogue flanks her target.
A critical hit with a sneak attack, this extra damage is not multiplied.
Ranged attacks can count as sneak attacks only if the target is within 30 feet.
Only with a weapon that deals nonlethal damage, a sneak attack that deals nonlethal damage.
Must be able to see the target well enough to pick a vital spot and be able to reach it.
Cannot sneak attack while striking a creature with concealment.
Trapfinding
Add LVL/2 (minimum 1) to Disable Device skill checks and Perception checks to locate traps
Can use Disable Device to disarm magic traps.

FEATS
Armor proficiency (Light)
Skill Focus (Acrobatics)
Choose a Skill. You are particulary adept at that skill
Benefit: You get a +3 bonus on all checks involving the
chosen skill. If you have 10 or more ranks in that skill, this
bonus increases to +6.
Special: You can gain this feat multiple times. Its effects
do not stack. Each time you take the feat, it applies to a
new skill.
Weapon proficiency (Simple)
Weapon proficiency (Hand crossbow, rapier, sap, shortbow, short sword)
Weapon Finesse
With a light weapon, rapier, whip or spiked chain
You may use your Dexterity modifier instead of your Strength modifier on attack rolls.
If you carry a shield, its armor check penalty applies to your attack rolls.
Natural weapons are considered light weapons.

MONEY 62gp
EQUIPMENT
Explorer’s outfit 4lbs.
Backpack 1lbs.
Pouch belt 1/2lbs.
Thieves’ tools 1lb.
Caltrops (2x) 4lbs.
Mirror, small steel 1/2lbs.
Flint and Steel -
Waterskin 2lbs.
Rations (2x) 1lbs.

Studded leather +3 +5 –1 15% 30ft. 10lbs.

Dagger (8x) 1d4 19/×2 10 ft. 8lbs. P/S
Rapier 1d6 18/×2 1lbs. P
Sap 1d6 20/×2 1lbs. B, nonlethal
----------------------------------------------------------------------------
33lbs. TOTAL

CARRYING CAPACITY
LIGHT MEDIUM HEAVY
0-33 34-66 67-100lbs.
avatar
Heryx

Mensajes : 310
Fecha de inscripción : 09/09/2016
Edad : 22

Ver perfil de usuario

Volver arriba Ir abajo

Ver el tema anterior Ver el tema siguiente Volver arriba

- Temas similares

 
Permisos de este foro:
No puedes responder a temas en este foro.