Caladriel, Ranger Elf

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Caladriel, Ranger Elf

Mensaje  Bluend el Dom Jul 16, 2017 10:06 pm

Caladriel

ABILITIES
AbilityTotalEnhancedRank
Strenght
+1
0
1
Stamina
-1
0
1
Agility
+2
0
2
Dexterity
+5
0
5
Fighting
+0
0
0
Intellect
+1
0
1
Awareness
+4
0
4
Presence
+1
0
1
-
POWERS: DIVINE RANGER MAGIC ARRAY (34pp) [12 + 22]
PowerCost
Effect
Description
Abundant Ammunition10ppCreate 4

  • Innate
  • Subtle
  • Permanent

Repelishes ammunition on a quiver, making any ammo previously used on such quiver dissapear
Ant Haul2ppEnhanced Strenght 2

  • Affect Others Only
  • Limited to: Lifting

Gives a target the strenght of an ant
Aspect of the Falcon9ppEnhanced Perception 4
Enhanced Advantage: Ranged attacks 2
Morph 1
Gets the eyes of a falcon, incluiding feathers around the eyes, morphing the face for such.
Aspect of the Nightingale6ppEnhanced Persuasion 4
Enhanced Charisma 2
Gets the voice of a Nightingale
Blend2ppConcealment 2 (Normal Vision)

  • Blend

Camouflages with the enviroment, thanks to his elven coloration along with natural magic.
Cheetah's Sprint3ppSpeed 3Gets the speed of a Cheetah for a short time
Speak with Animals2ppComprehend 2 (Animals)Can talk to and listen to animals.
Entangle10ppAffliction 2

  • Resisted by Dodge
  • Hindered, Immobile, Paralyzed
  • Burst Area
  • Progressive
  • Continuous
  • Limited to: on grass, weed or plant area

Uses plants to entangle targets on an area, hindering their movements.
Glide2ppFlight 1

  • Continuous
  • Gliding

Glides and moves through currents of air for a short time
Negate Aroma4ppConcealment 2 (All Olfactory)Negates the scent emanated from itself, preventing it to be traced.
Forecast4ppSenses 4 (Precognition)Forecasts the weather for the next 48 hours
Ape Walk2ppMovement 1 (Wall-Crawling)Gets the strength of an Ape, enough to jump and climb with grace and speed.
Bloodhound2ppSenses 2 (Olfactory Tracking)Gets the scent ability of a hound, particulary for living beings of any kind
Bear's Endurance12ppEnhanced STAMINA 4

  • Affects Others

Gives a target the resistance of a Bear
Cat's Grace12ppEnhanced AGILITY 4

  • Affects Others

Gives a target the grace, agility and balance of a cat
Owl's Wisdom12ppEnhanced AWARENESS 4

  • Affects Others

Gives a target the wisdom, perception and awareness of an owl.
Chameleon's Stride4ppEnhanced Stealth 8Gets the ability of a chameleon to camouflage and be stealthy
Greensight4ppSenses 2 (Counters Concealment)Can see through plants and plant life
Hunter's Eye6ppSenses 6 (Accurate, Counters Concealment, Direction, Distance sense)

  • Limited to: one target at a time, previously targeted by this spell

Throw the spell to an specific target, if this power is used, it can feel accurately and precisely where the target is located.
Ice Slick10ppAffliction 5

  • Burst Area
  • Resisted by Dodge
  • Dazed & Vulnerable, Defenseless & Stunned
  • Extra Condition
  • Limited Degree

Creates a blast of ice that covers any surface with thick ice
Speak with Plants4ppComprehend 2Talk to plants, as it's name implies.
Darkvision2ppSenses 2 (Darkvision)As it's name implies.
Cure Wounds10ppHealing 5Use magic to heal any wounds a living being may have
-
POWERS DIVINE MAGIC: SUMMON ARRAY (11pp) [8 + 3]
PowerCostEffectDescription
Summon Nature's Ally8ppSummon 2

  • Variable Type: Broad (Animal)

Summon an animal for an specific action, such as fighting
Animal Messenger8ppCommunication 2Using animals, you could communicate with another target
Call Animal8ppSummon 3

  • Variable Type: Broad (Animal)
  • Indiferent (-1ppr)

Summons an even stronger animal, but at the cost of his attitude towards you
Insect Scouts4ppSenses 4 (Postcognition)Sends insects to investigate an area.
-
OTHER POWERS (5pp)
PowerCostEffectDescription
Elven Immunities3pp
Immunity 2 (Sleep Affliction)

  • Innate

As an elf, he's immune to sleep effects and highly resistant to mind control effects
Elven Eyes2ppSenses 1 (Low-light vision)

  • Innate

As an elf, he has higher perception and keen senses, incluiding the capability of seeing in the darkness
-
BOWS AND ARROWS (Equipment array. 20PE)
PowerCostEffectDescription
Barbed Arrow10ppRanged Damage 5Common arrows with barbed tip to make more damage
Dye Arrow1ppFeature: Mark Color on targetAn arrow with a coloring dye tip
Incendiary Arrow8ppRanged Damage 4Arrows imbued with oil at the tip, making it burning before being shot
Lodestone Arrow8ppRanged Damage 8

  • Homing 1
  • Limited: Damage 2 on non-metallic target
  • Quirk: does not work on heavy metallic enviroment
  • Limited: Reduces Ranged Combat: Bow by 4 (As Reduced Trait)

Arrows made of Lodestone, attracted to metallic items of any kind. Since it's made of a different material, is harder to shot accurately
Pheromone Arrow1ppFeature: Mark Scent on TargetArrows with a certain scent on the tip
Raining Arrow10ppRanged Damage 6

  • Burst Area
  • Limited to: Devil or Undead creatures
  • Limited: Reduces Ranged Combat: Bow by 4 (As Reduced Trait)

Arrows with a vial of Holy Water on the tip that breaks mid-flight. As this makes it heavier, is harder to shot
Smoke Arrow8ppRanged Affliction 4

  • Resisted by Dodge: Visual Impaired, Visual Disabled.
  • Limited Degree

Arrows that leave a smoke trail and explode on a smoke cloud when impacted
Splintercloud Arrow9ppRanged Damage 3

  • Burst Area

Arrows made of bone that break on contact and shoots shrapnel around
Tangleshot Arrow9ppRanged Affliction 3

  • Resisted by Dodge: Dazed, Hindered & Vulnerable; Defenseless, Immobile, Stunned.
  • Extra Condition 2
  • Limited Degree

Arrows with a certain adhesive chemical on the tip, making the target glued
Manyshot9ppRanged Damage 3

  • Multiattack

Shooting 2 arrows at the same time
Rapidshot8ppVariable 1

  • Move Action

Thanks to the fast skills, can repeat the last shot of the bow as a move action, only if its done inmediatly after, and any shot has halved effect.
Most common example:

  • Ranged Damage 2 (Barbed Arrow)

-
OTHER EQUIPMENT
PowerCostEffectDescription
Wood Armor4ppProtection 4A simple armor made of wood
-
ADVANTAGES
AdvantageSpecific
Rank
Accurate AttackWhen making an Accurate Attack Maneuver you can take a penalty of up to -5 on the effect modifier and add the number to your attack bonus
--
Animal EmpathyYou can use interaction skills on animals and do not have a penalty on talking to them.
--
Favored Enviroment: Forest+2 to attacks or Active Defenses when in forest
--
Favored Foe: Animals+2 to Deception, Intimidation, Insight and Deception against Animals.
--
Great Endurance+5 to avoid becoming fatigued and to hold breath, damage from starvation or thirst, avoid damage from hot or cold enviroments and to resist suffocation and drowning.
--
Improved Aim+10 to close attack or ramged attack adjacent and +5 to further ranged attacks when you take a standard action to aim
--
Improved Critical: Bows16-20 critical treath range with Bows
4
LanguagesElven & Medieval Irish
1
Precise Attackignore penalties for cover when making Ranged Attacks
1
Second Chance: Mind ControlIf you fail a check against a mind control descriptor effect, you can make another check inmediatly and take the best of both results.
--
Skill Mastery: PerceptionCan use Perception skill as a routine check even under pressure.
--
Trackingyou can use Perception to follow tracks
--
EquipmentBows & Arrows 20PE
Armor 4 PE
5
SidekickHorus the Hawk:
STR -2, STA 1, AGL 3, DEX 0, FGT 3, INT -4, AWE 2, PRE 0
Flight 4 (30MPH, Wings), Senses 2 (Extended Vision, Low-light vision), Shrinking 8 (Permanent, Innate; +8 Stealth, +4 Defenses).
Close Combat: Unarmed 4(+7). Stealth 0 (+11). Perception 6 (+8).
Dodge 7, Parry 7, Fortitude 2, Toughness 1, Will 2.
Second Chance: Mind Control; Agile Feint, Evasion, Set-Up
Total: Abilities 10 + Powers 15 + Skills 5 + Advantages 4 + Defenses 1 = 35
7
-
SKILLS
Skill
Bonus
AbilityPowerRanks
Acrobatics
+0
AGI
2
0
Athletics
+3
STR
1
2
Close Combat Unarmed
+0
FGT
0
0
Deception
+3
PRE
1
2
Expertise: Nature
+11
INT
1
10
Expertise: Woodcraft
+5
INT
1
4
Insight
+10
AWA
4
6
Intimidation
+1
PRE
1
0
Investigation
+0
INT
1
0
Perception
+10
AWA
4
6
Persuation
+3
PRE
1
2
Ranged Combat Thrown
+7
DEX
5
2
Ranged Combat: Bows
+15
DEX
5
10
Sleight of Hand
+5
DEX
5
0
Stealth
+2
AGI
2
0
Technology
+0
INT
1
0
Treatment
+5
INT
1
4
Vehicles
+0
DEX
5
0
-
OFFENSE
InitiativeBonusAgilityOther
Initiative
+2
2
0
AttackBonusEffectRankSTR y/n
Unarmed
+0
Close Damage+0
Y
Bow: Regular Arrow
+15
Ranged Damage+?
N
-
DEFENSE
DefenseBonusAbilityPowerRanks
Dodge
+13
2 AGI0
11
Parry
+0
0 FIG0
0
Toughness
+3
-1 STA4
--
Fortitude
+5
-1 STA0
6
Will
+10
4 AWA0
6
-
POWER POINTS
Starting PP
150
Gained PP
0
Total Available
150
UsePower Points
Abilities
26
Powers
50
Advantages
27
Skills
24
Defenses
23
Total Expended
150
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Re: Caladriel, Ranger Elf

Mensaje  Bluend el Jue Jul 20, 2017 12:57 pm

Name: Caladriel
Age: Around 140
Physical Traits: elven in nature, Caladriel has long straight blonde hair and a tan skin, mostly similar to the woods around him. His eyes are almond shaped and blue in color, pointy ears and a somewhat creepy but human-looking face, similar to a slender european.
Personality: mostly stoic and emotionless except when close to an animal, where he acts respectfully (either as friend or foe) and sometimes kind. Holds a great link to nature and tries to live apart from any civilization, but is not less social for that.
Story: Belonging to a distant fantasy world, in a fight against a wizard that crossed his forest's boundaries, he tried to keep him away from harming the forest's wildlife, but the wizard sent him to another plane. He suddenly woke up on 1990's Earth, and accomodated to a nearby forest. 
Glengariff Forest has since been sorrounded by the legend of a mythical being that attacks anyone that harms the forest. It is unknown what it causes it, as autorities haven't found. As there have been no indications of murder of any kind, it was delegated only a small watch on it.
He holds only the clothes he possesed when teleported, and tends to craft new clothes with leaves and parts of animals. He still has Parables of Erastil book written on a mixture of Elven with Common Language, wich by random luck, it's similar to Middle Irish pronuntiation and Latin Alphabet. He still has no understanding of modern irish because of the alphabet, but can get some words of visitors of the forest.

Motivation: Homesick. He feels the urbanization has done too much on this plane, and his confusion and inability to socialize with humans gets him in confusion. He desires to return home, and practices spells dialy to try and return.

Motivation: Protection. He tries to protect any wildlife from the lack of equilibrium. He allows interactions, killing of certain insects and hunting/fishing, but cares if someone does not use it for it's right reason or kills just for killing. Even when Glengariff is not his forest, he still protects it as Erastil commands. 
I am honest, trustworthy, and stable. If I must leave my lands and community, before I go, I ensure that they will be tended in my absence. Even when duty calls, my duties to my home come first—letting them lapse makes me a burden on my people.


Complication: Limited Magic. All spells within "Divine Magic" descriptor can only be done up to X (as of GM) times a day. As such, he must carefully select wich spells use and when, as to not waste energy. He recharges this by 8 hours of sleep or 2 hours of worship.

Complication: Unnatural. Because of his elven traits and behavior, he's seen as weird and has trouble socializing with non-animals. This gives him trouble, as he can get psychotic breakdowns if left alone (just as with any normal person) so he tends to use "Summon Nature's Ally" or talk to Horus to keep his own sanity.
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